What skills Have you developed through this module and how effectively do you think you have applied them?
Through this module I think my ability to work other people has improved greatly in comparison to previous collaborations. I feel i've learnt to more effectively bounce ideas off people. I also feel a lot more confident about communicating my ideas to other people and voicing my opinion.
What approaches to/ methods of research have you developed and how have they informed your design development process?
I found it interesting when I talked about what we had researched with my creative partner because I found that seeing other peoples point of view when researching something rewarding, and helped to open new ideas and channels of research.
What strengths can you identify in your work and how have/ will you capitalise on these?
I think during the project we managed to play to our strengths as individuals which helped to complement each others work as a team. I think learning in depth how other people work during a project was very beneficial and something that will influence my future working patterns.
What weaknesses can you identify in your work and how will you address these more fully?
I think we talked about a lot of ideas but didn't document them effectively enough, I think this was because we are to very verbal people. Next time I think I would sit and work through the ideas, rather than only discussing them. I feel we could have had more effectively managed our time, as we only made time plans for the week ahead, I feel, looking back we should have made plans for the days and the overall project.
Identify five things that you will do differently next time and what you expect to gain from these?
_More effective methods of documenting ideas
_More effective methods of time management
_Document digital design work effectively with screens shots rather than making work look like it jumped from roughs straight to final product.
Fruit juice packaging.
PJ Smoothies
Fruit animation
I found this interesting fruit animation, although i think its too hight end for what we can achieve. it's good for us to see how we can give each fruit its own kind of personality.
Loco Roco game video.
I managed to find some footage of the loco roco game on youtube, the mechanics of tilting the screen is the same as i would for my game.
Loco Roco
iphone application
It is our intention to design a level for an iphone application that will help to spread feelgoodness and promote the awareness of feelgood drinks. These are a few examples of iphone games that i found interesting.
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