Ten things you shoulf know about...

My third brief is the "ten things you should know about..." brief. The brief asks that i develop a publication that gives 10 bits of information on a particular subject matter. The publication has to be designed and packaged.

The subject that I have chose to publicize is Texas hold'em poker.

Poster Resolutions

These are my near finished resolutions to the brief, i will upload the poster's in context shortly. I may make further amendments to the copy, and i still need to experiment with the paper stocks they are printed on etc.






Previous YCN entrys.



Previous entry's seem to be few and far between, but i came across this on Google. I had already deduced on my design sheets that I wanted to try and avoid the idea of pubs / pub quizzes, probably because it feels like the generic response. Although this reaches the target audience, I feel I would like to try and reach a wider audience and try a different angle on the brief. The "licensed to find" response seems to be trying something different, and i think because of that its a bit more effective than the beer mats.

118.com cartoons.




After exploring the 118.com website i came across their daily cartoon, promoting the 188 service. I think they are fair, but wouldn't set the world on fire.

"Texperts" brief.

I have set aside at least 2 weeks to finding the resolution to this brief, as I feel it may be challenging to find an original resolution. I began straight away by highlighting key points from the brief.

As i began to research into texperts and the service they offer, I came to realise that the company had be bought by 118.com, this made looking closely at there service difficult, but I was fortunate enough to find a lot of information on google about previous design work.





"The Edge" brief.

I decided that it would be a good idea to keep this as a one day brief, as I felt it would be something that I could turn around and resolve quite quickly.


I found these postcards, and found them rather clever.

Address Unknown
Hotmail
Goal postDirect mail
Air mail

My first idea, after the reading the brief, was to design something to do with a period of time, my first thoughts were the 60's. After a bit more thought I felt this would have been a bit generic and I think I would have ended up losing interest, so i decided to start looking at unusual places. with the help of design sheets and a cup of coffee and a pinch of thinking, I came to the conclusion that the view from the inside of a keyhole would yield some interesting results. I wanted to keep the postcard light hearted and a touch voyeuristic.


This is my initial resolution to the brief, i think i may factor in some extra time to further tweak the design and possibly make two others as this did not take long to produce.

Project Evaluation.

What skills Have you developed through this module and how effectively do you think you have applied them?
Through this module I think my ability to work other people has improved greatly in comparison to previous collaborations. I feel i've learnt to more effectively bounce ideas off people. I also feel a lot more confident about communicating my ideas to other people and voicing my opinion.

What approaches to/ methods of research have you developed and how have they informed your design development process?
I found it interesting when I talked about what we had researched with my creative partner because I found that seeing other peoples point of view when researching something rewarding, and helped to open new ideas and channels of research.

What strengths can you identify in your work and how have/ will you capitalise on these?
I think during the project we managed to play to our strengths as individuals which helped to complement each others work as a team. I think learning in depth how other people work during a project was very beneficial and something that will influence my future working patterns.


What weaknesses can you identify in your work and how will you address these more fully?
I think we talked about a lot of ideas but didn't document them effectively enough, I think this was because we are to very verbal people. Next time I think I would sit and work through the ideas, rather than only discussing them. I feel we could have had more effectively managed our time, as we only made time plans for the week ahead, I feel, looking back we should have made plans for the days and the overall project.

Identify five things that you will do differently next time and what you expect to gain from these?
_More effective methods of documenting ideas
_More effective methods of time management
_Document digital design work effectively with screens shots rather than making work look like it jumped from roughs straight to final product.